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Turn Any 2D Image to 3D Model: A Quick & Easy Blender Tutorial for Beginners

In this tutorial, we’ll transform a 2D dragon logo into a 3D model using Blender. We’ll cover importing the image, converting it to a 3D model, and texturing the final result.

1. Import and Prepare the 2D Image

  1. Delete Default Objects
    • Start by opening Blender and deleting the default objects.
  2. Import the Dragon Logo
    • Drag and drop your dragon logo image into Blender’s 3D viewport. Center it using the transform tools.

Screenshot: Imported dragon logo image in the 3D viewport.

  1. Convert Image to Grease Pencil
    • Right-click the image and select “Trace Image to Grease Pencil.” Adjust resolution as needed.
  2. Clean Up the Grease Pencil Drawing
    • Enter Edit Mode and clean up the drawing by removing unnecessary points.

Screenshot: Grease Pencil drawing with unnecessary points highlighted for deletion.


2. Convert Grease Pencil to Curve

  1. Convert to Curve
    • With the Grease Pencil object selected, go to ObjectConvertCurve from Grease Pencil.
  2. Remove Unnecessary Grease Pencil Objects
    • Delete the original Grease Pencil object, leaving only the curve.
  3. Optimize the Curve
    • Reduce the curve resolution if needed.
  4. Convert Curve to Mesh
    • Convert the curve to a mesh by going to ObjectConvertMesh from Curve/Meta/Surf/Text.

Screenshot: Conversion process to Mesh with settings shown.


3. Clean Up and Detail the Mesh

  1. Optimize the Mesh
    • In Edit Mode, use MeshClean UpMerge by Distance to remove duplicate vertices.
    • Screenshot: Mesh cleanup process, highlighting before and after results.
  2. Fill Faces and Cut Details
    1. Use the F key to fill faces. For any cut-outs, use the Boolean modifier to subtract shapes.

Screenshot: Mesh with faces being filled and Boolean modifier settings.

  1. Add Depth with Solidify Modifier
    • Apply the Solidify modifier to add thickness to your mesh.

Screenshot: Mesh with Solidify modifier settings and the resulting thickness.

  1. Fix Normals
    • Recalculate normals by selecting faces and using Shift + N.
  2. Bevel Edges
    • Apply the Bevel modifier to soften sharp edges.

4. Texture the Dragon Logo

  1. Add Materials
    • Open the Shader Editor, create a new material, and adjust the settings for your mesh.

Screenshot: Shader Editor with the new material and settings.

  1. Add Gradient Texture
    • Add and configure a Gradient Texture node to adjust the material’s appearance.

Screenshot: Gradient Texture node setup and connection in the Shader Editor.


5. Set Up Background and Lighting

  1. Add Background Plane
    • Create and position a background plane behind your model. Apply a material to it.
  2. Set Up Lighting
    • Add a Sky Texture for ambient lighting and place point lights around the scene.

Download the Dragon Logo

Click the button to download the Blender Project file…




Abdelilah Hamdani is a 3D Designer and a Developer. I firmly believe that Photorealism is gonna be one of the most valuable skills in the near future. There is alot of opportunities for CGI artists: VFX, Gaming, Movies & Series. More than 6 years in the 3D Industry and i humbly admit i've got alot more to learn.

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