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Lecture 1 - Match the Scale of the Subway Scene

Achieve 3D Photorealism in Blender 2.8: Subway Challenge

23 Lessons (4h42min)


























Everything You Need About This Lecture

Requirements

  • Your Current Projects aren’t looking Good, You Wanna Make Look Realistic
  • Achieving Great Results is Important to You
  • You Demand of Yourself Excellence in Skills
  • Softwares Used: Blender ONLY – Substance Designer & Gimp are Optional

Description

NEW – NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

– Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)

– Using Substance Designer is Optional

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who this course is for:
You have an Idea in your Head that you want to Visualize in 3D
Your Projects aren’t Looking Realistic
You are Looking for a Formula to Guide You toward Achieving Photorealism

 

 

Reference Link

https://realityfakers.net/wp-content/uploads/2021/03/SubwayReference.jpg

 

 

Part 1# MODELING

  • Master Scale Matching

fSpy: Learn how to use it to match the scale of any Reference

 

  • Model like a Pro

Create Clean, Realistic & Optimized Modeling

Every Modeling tool used is explained in Extreme Details

 

Part 2# Texturing

Fact: Materials represent more than 60% of the Entire Work

Do You Need a Material? I will Teach You How to Create them by Yourself

Bricks Material

Ground Material

Stairs Material

IMPORTANT: You Will Learn the Skill to Create Any Material You Need

Part #3: Reaslitic Lighting

Match the Same Lighting of your Reference

Top 5 Rules for Achieving Realistic Lighting

Create 3 Different Lighting Scene

Learn the Right Settings to Change to Have Different Results

Sunny Day:

 

Grab Your Reference & Start the Challenge





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Mahmoud-El-Hamaky
Mahmoud-El-Hamaky
3 months ago

More explanation needed
I don’t understand the idea behind connecting a noise texture to the vector input of a brick texture. I am only familiar with connecting texture texture coordinates node to vector inputs of texture nodes. Can you please explain in more detail how this works (or at least direct me to a youtube video that explains it)?

Bricks Creation – Part 1

Mahmoud-El-Hamaky
Mahmoud-El-Hamaky
Reply to  Mahmoud-El-Hamaky
3 months ago

Thank you, it’s the part from 3:30 to 4:30. I don’t understand why did we connect the noise texture, UV’s and mix rgb to the vector input of the brick texture.

Mahmoud-El-Hamaky
Mahmoud-El-Hamaky
Reply to  Abdel
3 months ago

Thanks a lot!







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