Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene

COURSE REQUIREMENTS FOR THE MAYA WORKSHOP

Course Details

LECTURES | 34 Pre-recorded Lectures

DURATION | 7h 21m Total Length

SOFTWARE | Blender

HARDWARE | Meet Minimum Requirements

LANGUAGE | Taught in English

What you'll learn

Course Trailer

Course Content

12 sections - 52 lectures - 8h 30m total length

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Match the Scale of the Subway Scene

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Build a Basic Subway Scene

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Bevel Edges & Create Stairs (Updated)

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Creating Bottom Strip (Updated)

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Adding Stairs Case

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Creating Small Pipes

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Creating Large Pipes

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Adding Signs

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Top Concrete Part

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LightBulbs (Improved)

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Bricks Creation - Part 1

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Bricks Creation - Part 2

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Bricks UV Mapping

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Ground Creation

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Ground UV Mapping

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Stairs Creation

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Ceiling Creation

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Finish & UV Map all Materials

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Tiles Creation

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Material 1 - Bricks

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Material 2 - Ground

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Material 3- Stairs

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Material 4- Ceilings

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Basic UV Mapping & Assigning Textures - Part 1

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Basic UV Mapping & Assigning Textures - Part 2

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Create Realistic Tile Material from Scratch

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The Efficient Way to Set Correct UV Mapping in Blender 2.8

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Want to Add More Realism? Let's Add Dirt

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Exporting the Subway into Unity

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Introduction to Lighting

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5 Rules for Achieving Realistic Lighting (Subtitle Added)

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Best Rendering Settings for Blender

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Create a Realistic Walk Animation (Final Project)

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Rendering the Final Animation

Course Curriculum

Requirements

Description

NEW – NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

– Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)

– Using Substance Designer is Optional

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who this course is for:
You have an Idea in your Head that you want to Visualize in 3D
Your Projects aren’t Looking Realistic
You are Looking for a Formula to Guide You toward Achieving Photorealism

 

 

Reference Link

https://realityfakers.net/wp-content/uploads/2021/03/SubwayReference.jpg

 

 

Part 1# MODELING

fSpy: Learn how to use it to match the scale of any Reference

 

Create Clean, Realistic & Optimized Modeling

Every Modeling tool used is explained in Extreme Details

 

Part 2# Texturing

Fact: Materials represent more than 60% of the Entire Work

Do You Need a Material? I will Teach You How to Create them by Yourself

Bricks Material

Ground Material

Stairs Material

IMPORTANT: You Will Learn the Skill to Create Any Material You Need

Part #3: Reaslitic Lighting

Match the Same Lighting of your Reference

Top 5 Rules for Achieving Realistic Lighting

Create 3 Different Lighting Scene

Learn the Right Settings to Change to Have Different Results

Sunny Day:

 

Grab Your Reference & Start the Challenge

Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene