Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene

COURSE REQUIREMENTS FOR THE MAYA WORKSHOP

Course Details

LECTURES | 34 Pre-recorded Lectures

DURATION | 7h 21m Total Length

SOFTWARE | Blender

HARDWARE | Meet Minimum Requirements

LANGUAGE | Taught in English

What you'll learn

Course Trailer

Course Content

12 sections - 52 lectures - 8h 30m total length

🎬

Match the Scale of the Subway Scene

🎬

Build a Basic Subway Scene

🎬

Bevel Edges & Create Stairs (Updated)

🎬

Creating Bottom Strip (Updated)

🎬

Adding Stairs Case

🎬

Creating Small Pipes

🎬

Creating Large Pipes

🎬

Adding Signs

🎬

Top Concrete Part

🎬

LightBulbs (Improved)

🎬

Bricks Creation - Part 1

🎬

Bricks Creation - Part 2

🎬

Bricks UV Mapping

🎬

Ground Creation

🎬

Ground UV Mapping

🎬

Stairs Creation

🎬

Ceiling Creation

🎬

Finish & UV Map all Materials

🎬

Tiles Creation

🎬

Material 1 - Bricks

🎬

Material 2 - Ground

🎬

Material 3- Stairs

🎬

Material 4- Ceilings

🎬

Basic UV Mapping & Assigning Textures - Part 1

🎬

Basic UV Mapping & Assigning Textures - Part 2

🎬

Create Realistic Tile Material from Scratch

🎬

The Efficient Way to Set Correct UV Mapping in Blender 2.8

🎬

Want to Add More Realism? Let's Add Dirt

🎬

Exporting the Subway into Unity

🎬

Introduction to Lighting

🎬

5 Rules for Achieving Realistic Lighting (Subtitle Added)

🎬

Best Rendering Settings for Blender

🎬

Create a Realistic Walk Animation (Final Project)

🎬

Rendering the Final Animation

Course Curriculum

Requirements

Description

NEW – NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

– Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)

– Using Substance Designer is Optional

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who this course is for:
You have an Idea in your Head that you want to Visualize in 3D
Your Projects aren’t Looking Realistic
You are Looking for a Formula to Guide You toward Achieving Photorealism

 

 

Reference Link

https://realityfakers.net/wp-content/uploads/2021/03/SubwayReference.jpg

 

 

Part 1# MODELING

fSpy: Learn how to use it to match the scale of any Reference

 

Create Clean, Realistic & Optimized Modeling

Every Modeling tool used is explained in Extreme Details

 

Part 2# Texturing

Fact: Materials represent more than 60% of the Entire Work

Do You Need a Material? I will Teach You How to Create them by Yourself

Bricks Material

Ground Material

Stairs Material

IMPORTANT: You Will Learn the Skill to Create Any Material You Need

Part #3: Reaslitic Lighting

Match the Same Lighting of your Reference

Top 5 Rules for Achieving Realistic Lighting

Create 3 Different Lighting Scene

Learn the Right Settings to Change to Have Different Results

Sunny Day:

 

Grab Your Reference & Start the Challenge

Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene