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Create Realistic Jeans Pants in Blender

Welcome to this detailed tutorial where we will learn how to create realistic jeans from scratch using Blender. In this guide, we will cover cloth sculpting, UV mapping, and texturing to achieve a lifelike result. If you missed our previous tutorial on crafting a realistic leather jacket, you can find the link below. Now, let’s dive into the process of creating these jeans!

Importing the Base Mesh

  1. Starting with a Clean Scene
    • Open Blender and start a new scene. To clear any existing objects, select everything (A) and press X to delete.
  2. Importing the Base Mesh
    • Go to File > Import and choose the .obj file format. Select the base mesh file, which you’ll find in the provided resources, and import it.
  3. Adjusting the Scale
    • Your base mesh might be too large. Press N to bring up the properties panel, and in the Item tab, check the Z-axis value. Scale down the mesh by pressing S and resizing it to a more realistic height, such as 1.8 or 1.9 meters.
    • Apply the scale with Ctrl + A > Scale to ensure accurate modeling.

Modeling the Jeans

  1. Cutting the Jeans Section
    • Switch to Edit Mode (Tab), press 1 for front view, and use Ctrl + Alt + A to deselect everything. Press B to box select the area for the jeans.
    • Switch to Wireframe view (Z) to ensure both sides are selected. Press Shift + D to duplicate the selection, then press P to separate it into a new object.
  2. Cleaning Up
    • Rename the new object to “Jeans” by pressing F2.
    • Remove any extra loops and faces that are not needed. Use Alt + Click to select entire rows and press X to delete faces.
  3. Shaping the Top
    • For the top of the jeans, delete unnecessary faces and adjust the shape by extruding edges (E) and merging vertices (M) at the center.
  4. Smoothing
    • Smooth the top edge of the jeans by switching to the Sculpting tab, selecting the Smooth brush, and gently brushing the area.

Texturing the Jeans

  1. Applying the Texture
    • Switch to the Shader Editor. Create a new material named “Jeans Pants” and connect the jeans texture (available in the resources) to the Base Color.
  2. UV Mapping
    • Split the window and switch one view to the UV Editor. In Edit Mode, select all (A), and press U > Unwrap.
    • Mark seams by selecting edges where you want to cut the UV map. Use Ctrl + E and choose Mark Seam. Repeat for the inner and outer sides.
  3. Adjusting UVs
    • After unwrapping, arrange the UVs in the UV Editor to match the texture. Use G to move, R to rotate, and S to scale the UV islands.

Adding Details

  1. Improving the Texture
    • Add a Color Ramp node to adjust the roughness of the jeans texture. Connect it to the Roughness input of the Principled BSDF shader. Adjust the sliders for a more realistic look.
    • Add a Bump node to give texture detail by connecting it to the Height input. Adjust the strength to achieve a realistic effect.
  2. Sculpting the Details
    • Switch to the Sculpting tab and use the Cloth brush to create wrinkles and folds. Adjust the brush strength for finer details.
    • Use the Multi-Resolution modifier to add more detail layers for sculpting. Increase subdivisions as needed.
  3. Fine-Tuning
    • Use various brushes, like Clay Strips and Crease, to refine the details. Add any necessary adjustments to improve the appearance of the jeans.

Final Touches

  1. Setting Up Lighting
    • In the Render Properties, switch to the Cycles engine and set up a sky texture for lighting. Adjust the scene to get a realistic render of your jeans.
  2. Rendering the Final Result
    • Review the final render to ensure all details look realistic. Make any necessary adjustments to lighting or materials to perfect the appearance.

Conclusion

Congratulations! You’ve now created a realistic pair of jeans from scratch in Blender. If you have any questions or need further assistance, feel free to ask in the comments below. Thank you for following along, and I hope to see you in future projects!


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Abdelilah Hamdani is a 3D Designer and a Developer. I firmly believe that Photorealism is gonna be one of the most valuable skills in the near future. There is alot of opportunities for CGI artists: VFX, Gaming, Movies & Series. More than 6 years in the 3D Industry and i humbly admit i've got alot more to learn.

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