Animate a Rocket Launch: Smoke & Fire Simulation in Blender

Learn 3D Animation, Hard Surface Modeling, Realistic Texturing, Fluid Simulation in Blender

COURSE REQUIREMENTS FOR THE MAYA WORKSHOP

Course Details

LECTURES | 24 Pre-recorded Lectures

DURATION | 4h 26m Total Length

SOFTWARE | Blender

HARDWARE | Meet Minimum Requirements

LANGUAGE | Taught in English

What you'll learn

Course Trailer

Course Content

12 sections - 52 lectures - 8h 30m total length

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Modeling Rocket Launch Base

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Build Pipe System in Rocket Base

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Modeling Fire Hydrant

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Modeling Rocket Base Fences

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Modeling Floors and Stairs - Part 1

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Modeling Floors & Stairs - Part 2

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Modeling Rocket Base Supporting Columns

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Modeling Base Side Tanks

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Modeling Supporting Column - Part 1

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Modeling Supporting Column - Part 2

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Modeling Supporting Column - Part 3

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Modeling Supporting Column - Part 4

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Modeling Spaceship & Side Rockets

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Texture Rocket Base - Part 1

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Texture Rocket Base - Part 2

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Texture Rocket Base - Texturing the Ground

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Animate Rocket Launch into Space - Spaceship & Camera

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Fluid Simulation - Simulate Rocket Engines Start

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Fluid Simulation - Simulate Fire Engines Start - Part 2

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Create a Water Suppression System - Fluid Simulation

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Add Smoke Simulation to the Base

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Realistic Smoke Shader: Quick Trick to Achieve Realistic Smoke

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Lighting & Rendering the Scene

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Producing Final Animation of Rocket Launch into Space

Course Curriculum

In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender 2.9

Create a Short film Animation of a Rocket Launch

We will learn modeling:

— Section 1: Modeling

We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place

— Section 2: Texturing

We will create different shaders: Metal and assign them to our space station

We will fix the “Blury” smoke by create a specific shader for the smoke to make it look high quality

— Section 3: Fluid Simulation

We will Make Fire & Smoke, then we will add forces to affect our fire & smoke

— Section 4: Animation

We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket

— Section 5: Lighting

We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect

— Section 6: Rendering

After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result

Animate a Rocket Launch: Smoke & Fire Simulation in Blender

Learn 3D Animation, Hard Surface Modeling, Realistic Texturing, Fluid Simulation in Blender