COURSE REQUIREMENTS FOR THE MAYA WORKSHOP
Course Details
LECTURES | 24 Pre-recorded Lectures
DURATION | 4h 26m Total Length
SOFTWARE | Blender
HARDWARE | Meet Minimum Requirements
LANGUAGE | Taught in English
What you'll learn
Course Trailer
Course Content
12 sections - 52 lectures - 8h 30m total length
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Modeling Rocket Launch Base
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Build Pipe System in Rocket Base
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Modeling Fire Hydrant
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Modeling Rocket Base Fences
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Modeling Floors and Stairs - Part 1
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Modeling Floors & Stairs - Part 2
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Modeling Rocket Base Supporting Columns
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Modeling Base Side Tanks
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Modeling Supporting Column - Part 1
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Modeling Supporting Column - Part 2
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Modeling Supporting Column - Part 3
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Modeling Supporting Column - Part 4
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Modeling Spaceship & Side Rockets
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Texture Rocket Base - Part 1
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Texture Rocket Base - Part 2
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Texture Rocket Base - Texturing the Ground
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Animate Rocket Launch into Space - Spaceship & Camera
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Fluid Simulation - Simulate Rocket Engines Start
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Fluid Simulation - Simulate Fire Engines Start - Part 2
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Create a Water Suppression System - Fluid Simulation
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Add Smoke Simulation to the Base
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Realistic Smoke Shader: Quick Trick to Achieve Realistic Smoke
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Lighting & Rendering the Scene
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Producing Final Animation of Rocket Launch into Space
Course Curriculum
In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender 2.9
Create a Short film Animation of a Rocket Launch
We will learn modeling:
— Section 1: Modeling
We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place
— Section 2: Texturing
We will create different shaders: Metal and assign them to our space station
We will fix the “Blury” smoke by create a specific shader for the smoke to make it look high quality
— Section 3: Fluid Simulation
We will Make Fire & Smoke, then we will add forces to affect our fire & smoke
— Section 4: Animation
We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket
— Section 5: Lighting
We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect
— Section 6: Rendering
After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result