Animate a Rocket Launch: Smoke & Fire Simulation in Blender

Learn 3D Animation, Hard Surface Modeling, Realistic Texturing, Fluid Simulation in Blender

COURSE REQUIREMENTS FOR THE MAYA WORKSHOP

Course Details

LECTURES | 24 Pre-recorded Lectures

DURATION | 4h 26m Total Length

SOFTWARE | Blender

HARDWARE | Meet Minimum Requirements

LANGUAGE | Taught in English

What you'll learn

Course Trailer

Course Content

12 sections - 52 lectures - 8h 30m total length

🎬

Modeling Rocket Launch Base

🎬

Build Pipe System in Rocket Base

🎬

Modeling Fire Hydrant

🎬

Modeling Rocket Base Fences

🎬

Modeling Floors and Stairs - Part 1

🎬

Modeling Floors & Stairs - Part 2

🎬

Modeling Rocket Base Supporting Columns

🎬

Modeling Base Side Tanks

🎬

Modeling Supporting Column - Part 1

🎬

Modeling Supporting Column - Part 2

🎬

Modeling Supporting Column - Part 3

🎬

Modeling Supporting Column - Part 4

🎬

Modeling Spaceship & Side Rockets

🎬

Texture Rocket Base - Part 1

🎬

Texture Rocket Base - Part 2

🎬

Texture Rocket Base - Texturing the Ground

🎬

Animate Rocket Launch into Space - Spaceship & Camera

🎬

Fluid Simulation - Simulate Rocket Engines Start

🎬

Fluid Simulation - Simulate Fire Engines Start - Part 2

🎬

Create a Water Suppression System - Fluid Simulation

🎬

Add Smoke Simulation to the Base

🎬

Realistic Smoke Shader: Quick Trick to Achieve Realistic Smoke

🎬

Lighting & Rendering the Scene

🎬

Producing Final Animation of Rocket Launch into Space

Course Curriculum

In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender 2.9

Create a Short film Animation of a Rocket Launch

We will learn modeling:

— Section 1: Modeling

We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place

— Section 2: Texturing

We will create different shaders: Metal and assign them to our space station

We will fix the “Blury” smoke by create a specific shader for the smoke to make it look high quality

— Section 3: Fluid Simulation

We will Make Fire & Smoke, then we will add forces to affect our fire & smoke

— Section 4: Animation

We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket

— Section 5: Lighting

We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect

— Section 6: Rendering

After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result

Animate a Rocket Launch: Smoke & Fire Simulation in Blender

Learn 3D Animation, Hard Surface Modeling, Realistic Texturing, Fluid Simulation in Blender